In this first phase, two bosses shoot at the player (who is now a wave) giant and large spikes while also trying to hit the player. This is followed by a warning text and the beginning of the boss-fight. Then, the level and the music suddenly speed up and the player is confronted with a black-and-white part which is actually automatic. Afterward, the player needs to avoid parallax cubes as the ship gamemode. The gameplay of this part is mainly composed of 2.0 elements such as teleportation portals and green orbs. The player will first avoid giant spikes in a red area, then proceed to go in a blue and green area where they are a gravity ball.
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